Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@ struct PlaylistEntry
std::string Name = std::string();
int MinPlayers = -1;
int DesiredPlayers = -1;
int MinSelectedMaps = 0;
bool AllowTeams = false;
int TeamSize = -1;
bool AllowArmySelection = false;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2218,6 +2218,7 @@ WindowMsgHandledType WOLQuickMatchMenuSystem( GameWindow *window, UnsignedInt ms

std::vector<int> vecSelectedMapIndexes;
uint16_t playlistID = 0;
int minSelectedMaps = 0;

// get maps and playlist ID
std::list<AsciiString> maps;
Expand All @@ -2233,6 +2234,7 @@ WindowMsgHandledType WOLQuickMatchMenuSystem( GameWindow *window, UnsignedInt ms
if (plEntry.PlaylistID != -1)
{
playlistID = plEntry.PlaylistID;
minSelectedMaps = plEntry.MinSelectedMaps;

// maps
Int numMaps = GadgetListBoxGetNumEntries(listboxMapSelect);
Expand All @@ -2255,6 +2257,22 @@ WindowMsgHandledType WOLQuickMatchMenuSystem( GameWindow *window, UnsignedInt ms
{
// TODO_QUICKMATCH: Error?
}

if (static_cast<int>(vecSelectedMapIndexes.size()) < minSelectedMaps)
{
UnicodeString msg;
msg.format(L"You must select at least %d maps.", minSelectedMaps);
Int index = GadgetListBoxAddEntryText(quickmatchTextWindow, msg, GameSpyColor[GSCOLOR_DEFAULT], -1, -1);
GadgetListBoxSetItemData(quickmatchTextWindow, (void*)-1, index);

// buttons
buttonWiden->winEnable(FALSE);
buttonStart->winHide(FALSE);
buttonStart->winEnable(TRUE);
buttonStop->winHide(TRUE);

break;
}

// buttons
buttonWiden->winEnable(FALSE);
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@ void NGMP_OnlineServices_MatchmakingInterface::RetrievePlaylists(std::function<v
playlistEntryIter["Name"].get_to(playlistEntry.Name);
playlistEntryIter["MinPlayers"].get_to(playlistEntry.MinPlayers);
playlistEntryIter["DesiredPlayers"].get_to(playlistEntry.DesiredPlayers);
playlistEntryIter["MinSelectedMaps"].get_to(playlistEntry.MinSelectedMaps);
playlistEntryIter["AllowTeams"].get_to(playlistEntry.AllowTeams);
playlistEntryIter["TeamSize"].get_to(playlistEntry.TeamSize);
playlistEntryIter["AllowArmySelection"].get_to(playlistEntry.AllowArmySelection);
Expand Down
Loading