Minecraft 26.2 and Velocity b604+ support#259
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| private static final MethodHandle CONNECTED_PLAYER_CONSTRUCTOR; | ||
| private static final MethodHandle SPAWNED_FIELD; | ||
| private static final BiConsumer<ConnectedPlayer, TabList> TAB_LIST_SETTER; | ||
| private static final UUID SESSION_ID = UUID.randomUUID(); |
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This should really use VelocityServer#getSessionId instead: PaperMC/Velocity@a758182
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Pretty sure the player isn't in connectionsByUuid yet at that point, so it doesn't seem very logical.
And honestly, when you think about it, limbo is basically a server for a single player, so in theory you could just assign a random uuid to each login packet, which would match mojang's own logic, since a new uuid gets generated whenever the server drops to zero players
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Other Limbo* plugins should work fine, 26.2 has pretty small amount of protocol changes.