-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathtracker.lua
More file actions
871 lines (745 loc) · 30.5 KB
/
Copy pathtracker.lua
File metadata and controls
871 lines (745 loc) · 30.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
--[[
Tracker Module for Stats
Handles all combat statistics tracking and data structures
]]--
local tracker = {}
-------------------------------------------
-- Data Structure Creators
-------------------------------------------
-- Create a new fight statistics object
function tracker.create_fight_stats(enemy_name, enemy_id)
return {
enemy_name = enemy_name,
enemy_id = enemy_id,
start_time = os.time(),
end_time = nil,
result = nil, -- 'Victory', 'Defeat', 'Zoned', etc.
-- Melee stats
total_swings = 0,
total_hits = 0,
total_misses = 0,
total_crits = 0,
melee_damage = 0,
melee_min = nil,
melee_max = 0,
melee_crit_damage = 0,
melee_crit_min = nil,
melee_crit_max = 0,
-- Ranged stats
ranged_shots = 0,
ranged_hits = 0,
ranged_misses = 0,
ranged_crits = 0,
ranged_damage = 0,
ranged_min = nil,
ranged_max = 0,
-- Weapon skill stats
weaponskills = {}, -- [ws_name] = { uses, hits, misses, total_damage, min, max }
-- Spell stats
spells = {}, -- [spell_name] = { casts, landed, resisted, total_damage, min, max }
-- Job ability stats
abilities = {}, -- [ability_name] = { uses, total_damage, min, max }
-- Total damage tracking (running total for quick access)
total_damage = 0,
-- DPS tracking
damage_samples = {}, -- For calculating DPS over time
-- Trust stats: [trust_name] = { total_damage, melee_damage, ranged_damage, ws_damage, spell_damage, ability_damage }
trusts = {},
-- Pet stats: [pet_name] = { total_damage, melee_damage, ranged_damage, ws_damage, spell_damage, ability_damage }
pets = {},
}
end
-- Create session-wide statistics
function tracker.create_session_stats()
return {
melee = {
swings = 0,
hits = 0,
misses = 0,
crits = 0,
total_damage = 0,
crit_damage = 0
},
ranged = {
shots = 0,
hits = 0,
misses = 0,
crits = 0,
total_damage = 0
},
weaponskills = {}, -- [ws_name] = { uses, hits, misses, total_damage, min, max, avg }
spells = {}, -- [spell_name] = { casts, landed, resisted, total_damage, min, max }
abilities = {}, -- [ability_name] = { uses, total_damage, min, max }
enemies = {}, -- [enemy_name] = { fights, total_damage, ... }
trusts = {}, -- [trust_name] = { total_damage, melee_damage, ... }
pets = {} -- [pet_name] = { total_damage, melee_damage, ... }
}
end
-------------------------------------------
-- Recording Functions
-------------------------------------------
function tracker.record_melee(fight, session, data)
if not fight then return end
fight.total_swings = fight.total_swings + 1
session.melee.swings = session.melee.swings + 1
if data.hit then
fight.total_hits = fight.total_hits + 1
fight.melee_damage = fight.melee_damage + data.damage
fight.total_damage = fight.total_damage + data.damage -- Update running total
session.melee.hits = session.melee.hits + 1
session.melee.total_damage = session.melee.total_damage + data.damage
-- Track min/max (only for hits with damage)
if data.damage > 0 then
if data.critical then
fight.total_crits = fight.total_crits + 1
fight.melee_crit_damage = fight.melee_crit_damage + data.damage
session.melee.crits = session.melee.crits + 1
session.melee.crit_damage = session.melee.crit_damage + data.damage
if not fight.melee_crit_min or data.damage < fight.melee_crit_min then
fight.melee_crit_min = data.damage
end
if data.damage > fight.melee_crit_max then
fight.melee_crit_max = data.damage
end
else
-- Non-crit tracking
if not fight.melee_min or data.damage < fight.melee_min then
fight.melee_min = data.damage
end
if data.damage > fight.melee_max then
fight.melee_max = data.damage
end
end
end
-- DPS sample
table.insert(fight.damage_samples, {
time = os.clock(),
damage = data.damage,
type = 'melee'
})
else
fight.total_misses = fight.total_misses + 1
session.melee.misses = session.melee.misses + 1
end
end
function tracker.record_ranged(fight, session, data)
if not fight then return end
fight.ranged_shots = fight.ranged_shots + 1
session.ranged.shots = session.ranged.shots + 1
if data.hit then
fight.ranged_hits = fight.ranged_hits + 1
fight.ranged_damage = fight.ranged_damage + data.damage
fight.total_damage = fight.total_damage + data.damage -- Update running total
session.ranged.hits = session.ranged.hits + 1
session.ranged.total_damage = session.ranged.total_damage + data.damage
if data.critical then
fight.ranged_crits = fight.ranged_crits + 1
session.ranged.crits = session.ranged.crits + 1
end
if data.damage > 0 then
if not fight.ranged_min or data.damage < fight.ranged_min then
fight.ranged_min = data.damage
end
if data.damage > fight.ranged_max then
fight.ranged_max = data.damage
end
end
table.insert(fight.damage_samples, {
time = os.clock(),
damage = data.damage,
type = 'ranged'
})
else
fight.ranged_misses = fight.ranged_misses + 1
session.ranged.misses = session.ranged.misses + 1
end
end
function tracker.record_weaponskill(fight, session, data)
if not fight then return end
local ws_name = data.name
-- Initialize fight WS tracking
if not fight.weaponskills[ws_name] then
fight.weaponskills[ws_name] = {
uses = 0,
hits = 0,
misses = 0,
total_damage = 0,
min_damage = nil,
max_damage = 0
}
end
-- Initialize session WS tracking
if not session.weaponskills[ws_name] then
session.weaponskills[ws_name] = {
uses = 0,
hits = 0,
misses = 0,
total_damage = 0,
min_damage = nil,
max_damage = 0
}
end
local fight_ws = fight.weaponskills[ws_name]
local session_ws = session.weaponskills[ws_name]
fight_ws.uses = fight_ws.uses + 1
session_ws.uses = session_ws.uses + 1
if data.hit then
fight_ws.hits = fight_ws.hits + 1
fight_ws.total_damage = fight_ws.total_damage + data.damage
fight.total_damage = fight.total_damage + data.damage -- Update running total
session_ws.hits = session_ws.hits + 1
session_ws.total_damage = session_ws.total_damage + data.damage
if data.damage > 0 then
if not fight_ws.min_damage or data.damage < fight_ws.min_damage then
fight_ws.min_damage = data.damage
end
if data.damage > fight_ws.max_damage then
fight_ws.max_damage = data.damage
end
if not session_ws.min_damage or data.damage < session_ws.min_damage then
session_ws.min_damage = data.damage
end
if data.damage > session_ws.max_damage then
session_ws.max_damage = data.damage
end
end
table.insert(fight.damage_samples, {
time = os.clock(),
damage = data.damage,
type = 'ws',
name = ws_name
})
else
fight_ws.misses = fight_ws.misses + 1
session_ws.misses = session_ws.misses + 1
end
end
function tracker.record_spell(fight, session, data)
if not fight then return end
local spell_name = data.name
-- Initialize fight spell tracking
if not fight.spells[spell_name] then
fight.spells[spell_name] = {
casts = 0,
landed = 0,
resisted = 0,
total_damage = 0,
min_damage = nil,
max_damage = 0
}
end
-- Initialize session spell tracking
if not session.spells[spell_name] then
session.spells[spell_name] = {
casts = 0,
landed = 0,
resisted = 0,
total_damage = 0,
min_damage = nil,
max_damage = 0,
type = data.type
}
end
local fight_spell = fight.spells[spell_name]
local session_spell = session.spells[spell_name]
fight_spell.casts = fight_spell.casts + 1
session_spell.casts = session_spell.casts + 1
if data.landed then
fight_spell.landed = fight_spell.landed + 1
session_spell.landed = session_spell.landed + 1
end
if data.resisted then
fight_spell.resisted = fight_spell.resisted + 1
session_spell.resisted = session_spell.resisted + 1
end
if data.damage > 0 then
fight_spell.total_damage = fight_spell.total_damage + data.damage
fight.total_damage = fight.total_damage + data.damage -- Update running total
session_spell.total_damage = session_spell.total_damage + data.damage
if not fight_spell.min_damage or data.damage < fight_spell.min_damage then
fight_spell.min_damage = data.damage
end
if data.damage > fight_spell.max_damage then
fight_spell.max_damage = data.damage
end
if not session_spell.min_damage or data.damage < session_spell.min_damage then
session_spell.min_damage = data.damage
end
if data.damage > session_spell.max_damage then
session_spell.max_damage = data.damage
end
table.insert(fight.damage_samples, {
time = os.clock(),
damage = data.damage,
type = 'spell',
name = spell_name
})
end
end
function tracker.record_ability(fight, session, data)
if not fight then return end
local ability_name = data.name
-- Initialize fight ability tracking
if not fight.abilities[ability_name] then
fight.abilities[ability_name] = {
uses = 0,
total_damage = 0,
min_damage = nil,
max_damage = 0
}
end
-- Initialize session ability tracking
if not session.abilities[ability_name] then
session.abilities[ability_name] = {
uses = 0,
total_damage = 0,
min_damage = nil,
max_damage = 0
}
end
local fight_ability = fight.abilities[ability_name]
local session_ability = session.abilities[ability_name]
fight_ability.uses = fight_ability.uses + 1
fight_ability.total_damage = fight_ability.total_damage + data.damage
fight.total_damage = fight.total_damage + data.damage -- Update running total
session_ability.uses = session_ability.uses + 1
session_ability.total_damage = session_ability.total_damage + data.damage
if data.damage > 0 then
if not fight_ability.min_damage or data.damage < fight_ability.min_damage then
fight_ability.min_damage = data.damage
end
if data.damage > fight_ability.max_damage then
fight_ability.max_damage = data.damage
end
if not session_ability.min_damage or data.damage < session_ability.min_damage then
session_ability.min_damage = data.damage
end
if data.damage > session_ability.max_damage then
session_ability.max_damage = data.damage
end
table.insert(fight.damage_samples, {
time = os.clock(),
damage = data.damage,
type = 'ability',
name = ability_name
})
end
end
-------------------------------------------
-- Trust/Pet Helper Functions
-------------------------------------------
-- Initialize trust stats structure
local function ensure_trust_stats(fight, session, trust_name)
if not fight.trusts[trust_name] then
fight.trusts[trust_name] = {
total_damage = 0,
melee_damage = 0,
melee_hits = 0,
melee_swings = 0,
ranged_damage = 0,
ranged_hits = 0,
ranged_shots = 0,
ws_damage = 0,
ws_uses = 0,
spell_damage = 0,
spell_casts = 0,
ability_damage = 0,
ability_uses = 0
}
end
if not session.trusts[trust_name] then
session.trusts[trust_name] = {
total_damage = 0,
melee_damage = 0,
melee_hits = 0,
melee_swings = 0,
ranged_damage = 0,
ranged_hits = 0,
ranged_shots = 0,
ws_damage = 0,
ws_uses = 0,
spell_damage = 0,
spell_casts = 0,
ability_damage = 0,
ability_uses = 0
}
end
end
-- Initialize pet stats structure
local function ensure_pet_stats(fight, session, pet_name)
if not fight.pets[pet_name] then
fight.pets[pet_name] = {
total_damage = 0,
melee_damage = 0,
melee_hits = 0,
melee_swings = 0,
ranged_damage = 0,
ranged_hits = 0,
ranged_shots = 0,
ws_damage = 0,
ws_uses = 0,
spell_damage = 0,
spell_casts = 0,
ability_damage = 0,
ability_uses = 0
}
end
if not session.pets[pet_name] then
session.pets[pet_name] = {
total_damage = 0,
melee_damage = 0,
melee_hits = 0,
melee_swings = 0,
ranged_damage = 0,
ranged_hits = 0,
ranged_shots = 0,
ws_damage = 0,
ws_uses = 0,
spell_damage = 0,
spell_casts = 0,
ability_damage = 0,
ability_uses = 0
}
end
end
-------------------------------------------
-- Trust Recording Functions
-------------------------------------------
function tracker.record_trust_melee(fight, session, trust_name, data)
if not fight then return end
ensure_trust_stats(fight, session, trust_name)
local fight_trust = fight.trusts[trust_name]
local session_trust = session.trusts[trust_name]
fight_trust.melee_swings = fight_trust.melee_swings + 1
session_trust.melee_swings = session_trust.melee_swings + 1
if data.hit and data.damage > 0 then
fight_trust.melee_hits = fight_trust.melee_hits + 1
fight_trust.melee_damage = fight_trust.melee_damage + data.damage
fight_trust.total_damage = fight_trust.total_damage + data.damage
session_trust.melee_hits = session_trust.melee_hits + 1
session_trust.melee_damage = session_trust.melee_damage + data.damage
session_trust.total_damage = session_trust.total_damage + data.damage
end
end
function tracker.record_trust_ranged(fight, session, trust_name, data)
if not fight then return end
ensure_trust_stats(fight, session, trust_name)
local fight_trust = fight.trusts[trust_name]
local session_trust = session.trusts[trust_name]
fight_trust.ranged_shots = fight_trust.ranged_shots + 1
session_trust.ranged_shots = session_trust.ranged_shots + 1
if data.hit and data.damage > 0 then
fight_trust.ranged_hits = fight_trust.ranged_hits + 1
fight_trust.ranged_damage = fight_trust.ranged_damage + data.damage
fight_trust.total_damage = fight_trust.total_damage + data.damage
session_trust.ranged_hits = session_trust.ranged_hits + 1
session_trust.ranged_damage = session_trust.ranged_damage + data.damage
session_trust.total_damage = session_trust.total_damage + data.damage
end
end
function tracker.record_trust_weaponskill(fight, session, trust_name, data)
if not fight then return end
ensure_trust_stats(fight, session, trust_name)
local fight_trust = fight.trusts[trust_name]
local session_trust = session.trusts[trust_name]
fight_trust.ws_uses = fight_trust.ws_uses + 1
session_trust.ws_uses = session_trust.ws_uses + 1
if data.hit and data.damage > 0 then
fight_trust.ws_damage = fight_trust.ws_damage + data.damage
fight_trust.total_damage = fight_trust.total_damage + data.damage
session_trust.ws_damage = session_trust.ws_damage + data.damage
session_trust.total_damage = session_trust.total_damage + data.damage
end
end
function tracker.record_trust_spell(fight, session, trust_name, data)
if not fight then return end
ensure_trust_stats(fight, session, trust_name)
local fight_trust = fight.trusts[trust_name]
local session_trust = session.trusts[trust_name]
fight_trust.spell_casts = fight_trust.spell_casts + 1
session_trust.spell_casts = session_trust.spell_casts + 1
if data.damage > 0 then
fight_trust.spell_damage = fight_trust.spell_damage + data.damage
fight_trust.total_damage = fight_trust.total_damage + data.damage
session_trust.spell_damage = session_trust.spell_damage + data.damage
session_trust.total_damage = session_trust.total_damage + data.damage
end
end
function tracker.record_trust_ability(fight, session, trust_name, data)
if not fight then return end
ensure_trust_stats(fight, session, trust_name)
local fight_trust = fight.trusts[trust_name]
local session_trust = session.trusts[trust_name]
fight_trust.ability_uses = fight_trust.ability_uses + 1
session_trust.ability_uses = session_trust.ability_uses + 1
if data.damage > 0 then
fight_trust.ability_damage = fight_trust.ability_damage + data.damage
fight_trust.total_damage = fight_trust.total_damage + data.damage
session_trust.ability_damage = session_trust.ability_damage + data.damage
session_trust.total_damage = session_trust.total_damage + data.damage
end
end
-------------------------------------------
-- Pet Recording Functions
-------------------------------------------
function tracker.record_pet_melee(fight, session, pet_name, data)
if not fight then return end
ensure_pet_stats(fight, session, pet_name)
local fight_pet = fight.pets[pet_name]
local session_pet = session.pets[pet_name]
fight_pet.melee_swings = fight_pet.melee_swings + 1
session_pet.melee_swings = session_pet.melee_swings + 1
if data.hit and data.damage > 0 then
fight_pet.melee_hits = fight_pet.melee_hits + 1
fight_pet.melee_damage = fight_pet.melee_damage + data.damage
fight_pet.total_damage = fight_pet.total_damage + data.damage
session_pet.melee_hits = session_pet.melee_hits + 1
session_pet.melee_damage = session_pet.melee_damage + data.damage
session_pet.total_damage = session_pet.total_damage + data.damage
end
end
function tracker.record_pet_ranged(fight, session, pet_name, data)
if not fight then return end
ensure_pet_stats(fight, session, pet_name)
local fight_pet = fight.pets[pet_name]
local session_pet = session.pets[pet_name]
fight_pet.ranged_shots = fight_pet.ranged_shots + 1
session_pet.ranged_shots = session_pet.ranged_shots + 1
if data.hit and data.damage > 0 then
fight_pet.ranged_hits = fight_pet.ranged_hits + 1
fight_pet.ranged_damage = fight_pet.ranged_damage + data.damage
fight_pet.total_damage = fight_pet.total_damage + data.damage
session_pet.ranged_hits = session_pet.ranged_hits + 1
session_pet.ranged_damage = session_pet.ranged_damage + data.damage
session_pet.total_damage = session_pet.total_damage + data.damage
end
end
function tracker.record_pet_weaponskill(fight, session, pet_name, data)
if not fight then return end
ensure_pet_stats(fight, session, pet_name)
local fight_pet = fight.pets[pet_name]
local session_pet = session.pets[pet_name]
fight_pet.ws_uses = fight_pet.ws_uses + 1
session_pet.ws_uses = session_pet.ws_uses + 1
if data.hit and data.damage > 0 then
fight_pet.ws_damage = fight_pet.ws_damage + data.damage
fight_pet.total_damage = fight_pet.total_damage + data.damage
session_pet.ws_damage = session_pet.ws_damage + data.damage
session_pet.total_damage = session_pet.total_damage + data.damage
end
end
function tracker.record_pet_spell(fight, session, pet_name, data)
if not fight then return end
ensure_pet_stats(fight, session, pet_name)
local fight_pet = fight.pets[pet_name]
local session_pet = session.pets[pet_name]
fight_pet.spell_casts = fight_pet.spell_casts + 1
session_pet.spell_casts = session_pet.spell_casts + 1
if data.damage > 0 then
fight_pet.spell_damage = fight_pet.spell_damage + data.damage
fight_pet.total_damage = fight_pet.total_damage + data.damage
session_pet.spell_damage = session_pet.spell_damage + data.damage
session_pet.total_damage = session_pet.total_damage + data.damage
end
end
function tracker.record_pet_ability(fight, session, pet_name, data)
if not fight then return end
ensure_pet_stats(fight, session, pet_name)
local fight_pet = fight.pets[pet_name]
local session_pet = session.pets[pet_name]
fight_pet.ability_uses = fight_pet.ability_uses + 1
session_pet.ability_uses = session_pet.ability_uses + 1
if data.damage > 0 then
fight_pet.ability_damage = fight_pet.ability_damage + data.damage
fight_pet.total_damage = fight_pet.total_damage + data.damage
session_pet.ability_damage = session_pet.ability_damage + data.damage
session_pet.total_damage = session_pet.total_damage + data.damage
end
end
-------------------------------------------
-- Utility Functions
-------------------------------------------
-- Combine two fight stats into the destination
function tracker.combine_stats(dest, source)
dest.total_swings = dest.total_swings + source.total_swings
dest.total_hits = dest.total_hits + source.total_hits
dest.total_misses = dest.total_misses + source.total_misses
dest.total_crits = dest.total_crits + source.total_crits
dest.melee_damage = dest.melee_damage + source.melee_damage
dest.melee_crit_damage = dest.melee_crit_damage + source.melee_crit_damage
dest.total_damage = dest.total_damage + source.total_damage
-- Min/max
if source.melee_min then
if not dest.melee_min or source.melee_min < dest.melee_min then
dest.melee_min = source.melee_min
end
end
if source.melee_max > dest.melee_max then
dest.melee_max = source.melee_max
end
-- Ranged
dest.ranged_shots = dest.ranged_shots + source.ranged_shots
dest.ranged_hits = dest.ranged_hits + source.ranged_hits
dest.ranged_misses = dest.ranged_misses + source.ranged_misses
dest.ranged_crits = dest.ranged_crits + source.ranged_crits
dest.ranged_damage = dest.ranged_damage + source.ranged_damage
-- Weapon skills
for ws_name, ws_data in pairs(source.weaponskills) do
if not dest.weaponskills[ws_name] then
dest.weaponskills[ws_name] = {
uses = 0, hits = 0, misses = 0,
total_damage = 0, min_damage = nil, max_damage = 0
}
end
local dest_ws = dest.weaponskills[ws_name]
dest_ws.uses = dest_ws.uses + ws_data.uses
dest_ws.hits = dest_ws.hits + ws_data.hits
dest_ws.misses = dest_ws.misses + ws_data.misses
dest_ws.total_damage = dest_ws.total_damage + ws_data.total_damage
if ws_data.min_damage then
if not dest_ws.min_damage or ws_data.min_damage < dest_ws.min_damage then
dest_ws.min_damage = ws_data.min_damage
end
end
if ws_data.max_damage > dest_ws.max_damage then
dest_ws.max_damage = ws_data.max_damage
end
end
-- Spells
for spell_name, spell_data in pairs(source.spells) do
if not dest.spells[spell_name] then
dest.spells[spell_name] = {
casts = 0, landed = 0, resisted = 0,
total_damage = 0, min_damage = nil, max_damage = 0
}
end
local dest_spell = dest.spells[spell_name]
dest_spell.casts = dest_spell.casts + spell_data.casts
dest_spell.landed = dest_spell.landed + spell_data.landed
dest_spell.resisted = dest_spell.resisted + spell_data.resisted
dest_spell.total_damage = dest_spell.total_damage + spell_data.total_damage
if spell_data.min_damage then
if not dest_spell.min_damage or spell_data.min_damage < dest_spell.min_damage then
dest_spell.min_damage = spell_data.min_damage
end
end
if spell_data.max_damage > dest_spell.max_damage then
dest_spell.max_damage = spell_data.max_damage
end
end
-- Abilities
for ability_name, ability_data in pairs(source.abilities) do
if not dest.abilities[ability_name] then
dest.abilities[ability_name] = {
uses = 0, total_damage = 0, min_damage = nil, max_damage = 0
}
end
local dest_ability = dest.abilities[ability_name]
dest_ability.uses = dest_ability.uses + ability_data.uses
dest_ability.total_damage = dest_ability.total_damage + ability_data.total_damage
if ability_data.min_damage then
if not dest_ability.min_damage or ability_data.min_damage < dest_ability.min_damage then
dest_ability.min_damage = ability_data.min_damage
end
end
if ability_data.max_damage > dest_ability.max_damage then
dest_ability.max_damage = ability_data.max_damage
end
end
-- Trusts
for trust_name, trust_data in pairs(source.trusts or {}) do
if not dest.trusts[trust_name] then
dest.trusts[trust_name] = {
total_damage = 0, melee_damage = 0, melee_hits = 0, melee_swings = 0,
ranged_damage = 0, ranged_hits = 0, ranged_shots = 0,
ws_damage = 0, ws_uses = 0, spell_damage = 0, spell_casts = 0,
ability_damage = 0, ability_uses = 0
}
end
local dest_trust = dest.trusts[trust_name]
dest_trust.total_damage = dest_trust.total_damage + trust_data.total_damage
dest_trust.melee_damage = dest_trust.melee_damage + trust_data.melee_damage
dest_trust.melee_hits = dest_trust.melee_hits + trust_data.melee_hits
dest_trust.melee_swings = dest_trust.melee_swings + trust_data.melee_swings
dest_trust.ranged_damage = dest_trust.ranged_damage + trust_data.ranged_damage
dest_trust.ranged_hits = dest_trust.ranged_hits + trust_data.ranged_hits
dest_trust.ranged_shots = dest_trust.ranged_shots + trust_data.ranged_shots
dest_trust.ws_damage = dest_trust.ws_damage + trust_data.ws_damage
dest_trust.ws_uses = dest_trust.ws_uses + trust_data.ws_uses
dest_trust.spell_damage = dest_trust.spell_damage + trust_data.spell_damage
dest_trust.spell_casts = dest_trust.spell_casts + trust_data.spell_casts
dest_trust.ability_damage = dest_trust.ability_damage + trust_data.ability_damage
dest_trust.ability_uses = dest_trust.ability_uses + trust_data.ability_uses
end
-- Pets
for pet_name, pet_data in pairs(source.pets or {}) do
if not dest.pets[pet_name] then
dest.pets[pet_name] = {
total_damage = 0, melee_damage = 0, melee_hits = 0, melee_swings = 0,
ranged_damage = 0, ranged_hits = 0, ranged_shots = 0,
ws_damage = 0, ws_uses = 0, spell_damage = 0, spell_casts = 0,
ability_damage = 0, ability_uses = 0
}
end
local dest_pet = dest.pets[pet_name]
dest_pet.total_damage = dest_pet.total_damage + pet_data.total_damage
dest_pet.melee_damage = dest_pet.melee_damage + pet_data.melee_damage
dest_pet.melee_hits = dest_pet.melee_hits + pet_data.melee_hits
dest_pet.melee_swings = dest_pet.melee_swings + pet_data.melee_swings
dest_pet.ranged_damage = dest_pet.ranged_damage + pet_data.ranged_damage
dest_pet.ranged_hits = dest_pet.ranged_hits + pet_data.ranged_hits
dest_pet.ranged_shots = dest_pet.ranged_shots + pet_data.ranged_shots
dest_pet.ws_damage = dest_pet.ws_damage + pet_data.ws_damage
dest_pet.ws_uses = dest_pet.ws_uses + pet_data.ws_uses
dest_pet.spell_damage = dest_pet.spell_damage + pet_data.spell_damage
dest_pet.spell_casts = dest_pet.spell_casts + pet_data.spell_casts
dest_pet.ability_damage = dest_pet.ability_damage + pet_data.ability_damage
dest_pet.ability_uses = dest_pet.ability_uses + pet_data.ability_uses
end
end
-- Calculate DPS from damage samples
function tracker.calculate_dps(fight, window_seconds)
if not fight or #fight.damage_samples == 0 then
return 0
end
window_seconds = window_seconds or 60
local now = os.clock()
local cutoff = now - window_seconds
local total_damage = 0
local first_sample_time = nil
local last_sample_time = nil
for _, sample in ipairs(fight.damage_samples) do
if sample.time >= cutoff then
total_damage = total_damage + sample.damage
if not first_sample_time or sample.time < first_sample_time then
first_sample_time = sample.time
end
if not last_sample_time or sample.time > last_sample_time then
last_sample_time = sample.time
end
end
end
if first_sample_time and last_sample_time and last_sample_time > first_sample_time then
local duration = last_sample_time - first_sample_time
return math.floor(total_damage / duration)
elseif total_damage > 0 then
return total_damage -- Only one sample
end
return 0
end
-- Get total damage for a fight
function tracker.get_total_damage(fight)
if not fight then return 0 end
local total = fight.melee_damage + fight.ranged_damage
for _, ws_data in pairs(fight.weaponskills) do
total = total + ws_data.total_damage
end
for _, spell_data in pairs(fight.spells) do
total = total + spell_data.total_damage
end
for _, ability_data in pairs(fight.abilities) do
total = total + ability_data.total_damage
end
return total
end
return tracker