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Experience in an activity makes units / buildings better in that activity. It grows exponentially, id est gain is multiplicative and not additive.
Experience is not unit specific, but global since "AI" can "upload" the experience.
Combat
During combat, user gains experience. This makes all units more capable during (future) combat. The experience grows with any combat, but mostly when enemy targets are destroyed. Harder to destroy targets should have disproportionately higher experience impact.
Question: how does combat "capability" manifest?
Construction
There is specific and general construction experience. Constructing a thing makes the player better in constructing anything but it has larger impact on that specific thing.
Question: how does construction "capability" manifest?
Research
Research experience affects research progress per unit of time. Research in one area affects all other research areas.
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Experience in an activity makes units / buildings better in that activity. It grows exponentially, id est gain is multiplicative and not additive.
Experience is not unit specific, but global since "AI" can "upload" the experience.
Combat
During combat, user gains experience. This makes all units more capable during (future) combat. The experience grows with any combat, but mostly when enemy targets are destroyed. Harder to destroy targets should have disproportionately higher experience impact.
Question: how does combat "capability" manifest?
Construction
There is specific and general construction experience. Constructing a thing makes the player better in constructing anything but it has larger impact on that specific thing.
Question: how does construction "capability" manifest?
Research
Research experience affects research progress per unit of time. Research in one area affects all other research areas.
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